Along the journey you will collect exp and money from Monsters, which is vital for gaining levels and obtaining new armor, weapons, spells, keys, etc. So in a more Metroid than Dragon Warrior Adventure/RPG way you set off going screen by screen collecting items, battling monsters and even visiting villages that offer new equipment and even spells. I feel that sums up every RPG in the 8-bit era, but you know what? It worked, and all of them put their own spin on that plot as well as made that single, overused plot enjoyable! And as with any good RPG you are requested by the king to adventure out and set things right again, restoring peace and harmony to the lands once more. The game starts with the hero returning to his home village, only to find out many things have gone wrong in his absence. I do own Legacy of the Wizard, I just haven’t delved too deeply into it, so for now I will continue with Faxanadu. I don’t know much about the Dragon Slayer series other than both Faxanadu and Legacy of the Wizard are supposedly the only parts of the series that made their way on to the NES. Enter Faxanadu, an Adventure/RPG for the NES, developed by Hudson, that felt more like Metroid and Castlevania than it did Final Fantasy or Dragon Quest.įor many American RPG fans Faxanadu seemingly came out of nowhere, yet Faxanadu is reportedly a spinoff of a much larger series called Dragon Slayer. Later in life I found that belief quickly losing ground to the new belief that an RPG can take many forms, and as long as it’s enjoyable I don’t really care what game it may borrow it’s style from. My first true RPG experience was Final Fantasy on the NES, which lead me to believe that all RPGs should be like Final Fantasy.
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